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Exploring the World of Print and Play Games: Iwo Jima from Neva Wargames

Writer's picture: Jerry JamesJerry James

I was hesitant to explore the print and play scene. I always believed I wouldn't purchase a game that required me to print the rules, counters, and map. I didn't enjoy arts and crafts in school, and this felt like revisiting those days. What ultimately persuaded me was hearing the Players Aid team talk about this game, and then I noticed there was a Vassal module available for it, so I decided to give it a try.


A Review of Iwo Jima from Neva Wargames

I visited Neva Wargames, subscribed to their newsletter, and they sent me the download link. The first thing that impressed me was the high-quality production of the components.


The Vassal Module appears to be well-designed, and I am eager to get this on the table. The rules are only 12 pages, and it seems like it will be easy to dive into. I understand that this is a special edition PnP game, which is a lighter version of the Kickstarter project expected to launch in the near future. The map appears intriguing, as do the counters. The rules seem quite straightforward. Here are some examples of the game components.







A Review of Iwo Jima from Neva Wargames

KEY CONCEPTS

Before diving into the rules, let’s clarify


Zone of Control (ZOC): A box directly adjacent to a combat unit is within its Zone of Control. This affects the movement and actions of enemy units.


Stuck: A unit is stuck when it is in a beach box (1-4) within an enemy ZOC. Such a unit cannot retreat or move until it escapes the enemy’s ZOC.


Hit: Whenever a unit is affected by bombardment or combat, it receives a hit.


Step Loss: Whenever a unit receives a hit, it loses a step. Exhausted: When a U.S. unit loses all its steps, it is moved to the Recovery box. U.S. units are never eliminated. Eliminated: When a Japanese unit loses all its steps, it is eliminated.


Support Units: Units that participate in combat, either directly or indirectly, can utilize their support features to improve battle conditions.


Spotted: A Japanese unit is spotted if it battled is adjacent to at least one


U.S. unit. U.S. Control: A box is controlled by the U.S. player when a U.S. unit enters it for the first time. Once controlled, a box remains under U.S. control even if there’s no U.S. unit present. If a Japanese unit is eliminated but no U.S. unit enters the box, it remains under Japanese control. Here is a video from the game designer.

Once I go through the rules, I'll quickly play the game and make a video about it. I'm eager to understand the excitement surrounding these recent print and play games. Stay tuned for my thoughts and review of my first print and play game.






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1件のコメント


Neva
1月17日

Thanks, Jerry! I'm stoked you're gonna give it a shot! Let me know if you need anything at all from us. Happy to help in any way I can.

いいね!
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